Microvolts. I guess I’d better start simple. For the tl;dr, just read the bits in bold.
MV is a TF2 styled FPS, or in polysyllabic terms, it’s a bright shiny shoot-the-fuck-out-of-everything-with-big-flashy-guns-in-kiddies-poster-paint art style game where the biggest challenge is surviving long enough to snipe the irritating 12 year old calling you a ‘nob’. You choose one of the four above characters to play as (I chose the Asian schoolgirl. For science.), throwing yourself into random battles with complete strangers (or not) to shoot things, have merriment, and die in a burst of electricity and rocket-fire.
Those of you with keen eyes will be able to see the slight oddities of the characters joints – you play as a 6″ high robot (I hope that means ‘Inch’ not ‘Foot) – 15cm for the rest of the world – whose sole aim in life is to navigate the hilarious arenas and blow shit to bolts. Owing to your minute physique, your roaming death matches take place in and around sensible locations for tiny robots to be; a moving van, a large kitchen, child’s wild west town, that kinda thing.
I say it’s alike TF2 in the same way saying a Mars bar is like a Snickers – there really isn’t any other way to compare a Mars bar arbitrarily, and if there were you probably wouldn’t use it anyway. (Good grief, the analogy police will be using that one in court.). You jump into a server, then a chat stream, and then into a lobby where a selection delightful games await. Combat is exactly like TF2 (lots of jumping and spamming weapons), but holds far more replay value for me in a way I shall describe in two paragraphs.
It’s all very bright and engaging, and in my opinion (esteemed as it is) has two very strong weapons in it’s arsenal – the first being it’s complete lack of giving a shit about looking sensible. The game knows that it’s dicking around in class, and gives the characters a wide range of things to dick about with; it’s very funny (kinda) to make your schoolgirl spank herself accidentally – Shift being ‘Taunt’ not ‘Sprint’, for some obscure reason – while making noises no child should ever utter, but after the 30th time of hitting Shift instead of Ctrl, and seeing the exact same animation it get tiresome. For the record, each character has multiple taunts; they just seem to pick one at random and ONLY perform that taunt for an entire 30 minute game.
The other major advantage over other similar cartoon FPS games which shall not be mentioned is the decision to give all the characters all the weapons; when you start a game, your schoolgirl (or what have you) comes fully equipped with:
A shovel (with the mysterious power of double-jump);
And a shop in which better versions of all (and clothing upgrades (for the schoolgirl, read “downsizing“)) can be purchased with EASE.
And this makes the game far more engrossing for me. I have no interest in constantly being strategeric and smart, so the fact I have the same weapons as any other player (although not nearly the skill or weapon quality) gives a vaguely level playing field. Whereas if your finely balanced team of TF2 bods is pinned down by 8 snipers and a single medic, it’s tricky to deal with on the fly.
To be quite frank, I can’t really see what TF2 has over this, aside from a wider range of voice-snippets, pixel-perfect players (try saying that 5 times fast), more map styles (with less clipping issues, granted) and a metric fucktonne of hats. Both are free, both are simple to play with friends, and both have many game styles. So yes, TF2 might be more sturdy.
But does it let you spank a schoolgirl, eh?
notwesleycrusher – AKA Dotwo – signing off.
… Feeling somewhat unclean.